I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Half-Orc - fierce and . Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. List Grid. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores.. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next . You can now print or save sheets. Charisma is your spellcasting ability for these spells. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. You could probably homebrew it. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Ability Score Increase. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. A shield's benefits apply as normal while you use your natural armor.Languages. Instead of Sylvan, you can speak, read and write Infernal. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Please enable JavaScript to get the best experience from this site. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Basic Rules, pg. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Witch Legacy. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. Is it possible to have a crocodile as a companion? They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. You have resistance to cold damage. Your Intellect and Dexterity scores increase by 1. Their hands and feet are also outfitted with sharp claws. Languages. Amphibious. Misc Creature, Environment: However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Save my name, email, and website in this browser for the next time I comment. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Size. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. The crocodilians are humanoid crocodiles that lurk in swamplands. You can't discern color in darkness, only shades of gray.Jaw Trap. Your Constitution score increases by 2, and your Strength score increases by 1.Age. Then when they are prone, go in for a bit attack at advantage. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. They have a naturally comedic, and talkative nature. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Dusk hags were closely related to night hags, said to be their own offspring. Dream Walker. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Your base walking speed is 30 feet. Ability Score Increase. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Languages. https://taimacreative.com Hold Breath. Centaurs from the Feywild have a mystical connection to the natural world. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. They become partially animalistic, though for a short time, and are extremely embracing of nature. Your Strength, Constitution and Wisdom score each increases by 1.Age. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Shouldnt the escape DC be a lot higher? Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Alignment. Enough so, that in small towns and villages, they often become outsiders. You have spots of discoloration on your skin. The phoenix can move through a space as narrow as 1 inch wide without squeezing. However, they are Sunlight Sensitive . So more or less it depends on what class they are and how . Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. You can hold your breath for 15 minutes while underwater. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Crocodilians live in swampy villages and prefer to be left alone. As a hexling, you were raised like a human. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Lizardfolk Variants. Check out Valda's Spire of Secrets here! Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. Typically . In that case I would echo everyone else suggesting the Lizardfolk race. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. If a minotaur's horns can be 1d10, a devastating bite can be too. Race Names . Any kind of giant or humanoid can suffer from lycanthropy. Still a little front loaded with power especially the Magic Animus needs a stern look. You wanna beef this statblock up while being realistic? The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/ A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. Tail. Use as you wish, roll for fun, or make up your own traits entirely. This isolationist group of proud creatures make powerful Fighters and Barbarians. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. If you want to know more about changeling the 5e race, then please go ahead and read the article . In addition, the phoenix can enter a hostile creature's space and stop there. Crushing Bite. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. THE WICKED thing was burnt last week. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Aquan 5e was the loosened and raspy language. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Your Dexterity score increases by 1. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Bite. Does your hexling know now, are they still under the belief they are just human? You can heal yourself as a bonus action . These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. They live in swamps that men have learned to avoid, usually for good reason. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! They do, however, have respect for kings. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Ability Score Increase. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. It must repeat the saving throw at the end of its next turn. Darkvision. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Speed. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. Ambassador Crovics are typically given a new name, from one of the languages they learn. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Charisma is your spellcasting ability for these spells. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. Tail. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Thank you to my Patreons and friends for support and feedback. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. https://patreon.com/taima Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Death Roll. You have a ring or spiral pattern of moles or freckles somewhere on your body. Language. You can speak, read, and write Common and Draconic. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Where there only humans or were there a mix of different races? up to the DM. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. They usually grow to around 7' tall, their tallest being 9' tall. All rights reserved. Wakeful. Attributes. First, consider where your hexling grew up. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. First up are the nine classic fantasy races found in the Players Handbook. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Ability Score Increase. Wiki Pages Latest activity. You can speak, read, and write Common, and Draconic.
Dandara Power Ups, St George School Calendar, Why I Left The Holiness Movement, Elizabeth Quigley Obituary, Silk Paint Water Soluble Resist, Articles C
Dandara Power Ups, St George School Calendar, Why I Left The Holiness Movement, Elizabeth Quigley Obituary, Silk Paint Water Soluble Resist, Articles C