Handaxe/Battle Axe/Great Axe (same effects across all three weapons). A successful fortitude saving throw (DC 36) halves the damage. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. Unsure if this will come out as a club or not.). Quests can provide unique adventuring experience, as well as powerful gears and treasures. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of The effects of multiple applications of this ability do not stack. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Bugged. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. The wear also gains a +1 insight bonus to attack rolls against outsiders. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 2 +2 enhancement bonus to charisma. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. It is set in the Worldwound and deal with the armies of Deskari. All Traits in Pathfinder Wrath of the Righteous. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. 20 units per day. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. The Lost Relic is a quest in Pathfinder: Kingmaker . The affected creature suffers 1d4 unholy damage for each scorch. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. I will try to update this later. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Let's Play Pathfinder Wrath Of The Righteous. Pathfinder Wrath of the Righteous Unique Shields and Locations Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. It is unusual to find so much cheer in a person with such a dark past. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. The image is below. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. . Crusade Gained Items. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. To obtain it I had to add the relic to my inventory through toybox. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Inside, interact with the statue, which will make Kyado very nervous.. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! Greater rods can be used with spells of 9th level or lower. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Wrath of the Righteous. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Unique Items - Pathfinder: Wrath of the Righteous - Neoseeker 20 units per day. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 2 You can cover yourself in an invisible corrupted fire. You become immune to fire damage, but gain weakness to cold and holy damage. The Lost Relic - Pathfinder: Kingmaker Wiki 20 units per day. This bonus can stack up to +5. Effects dont stack. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Pathfinder: Wrath of the Righteous is the latest creation of Owlcat Games and an indirect sequel to the studio's previous work, Pathfinder: Kingmaker. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Option 1 +2, this shortspear absorbs water from the target on each hit. Pathfinder: Wrath of the Righteous Release Date, Leaks, & Everything we In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. It would also make it easier to exchange one for the other using ToyBox if necessary. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 2 These glasses are made of very thick crystal. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. If you are hit, this bonus resets. Effects dont stack. Inside, interact with the statue, which will make Kyado very nervous. Affected creature becomes more fragile, getting -2 penalty to AC. How to get ALL Storyteller Relics for some of the BEST Items in the game! While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Pathfinder: Wrath of the Righteous - Commander Pack. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. You can simply drag & drop the archive to the box in UMM. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Opening | Pathfinder Wrath of the Righteous Wiki While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. This bonus can stack up to +5. Option 2 +3, radiant. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. All critical hits against this creature deal additional 3d6 piercing damage. 20d6 damage on first sneak attack per enemy anyone?). On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 1 +2, +2 scared bonus to fortitude saving throws. Your email address will not be published. Once per day you can charge both weapons in your hands with this flame for 10 minutes. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Pathfinder: Wrath of the Righteous - Season Pass. They also gain a +2 circumstance bonus on attack rolls against this target. Such mark can only be on 1 target at a time. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. (Not clear if both intelligence and strength both grant a damage bonus.). Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Some quests are time-limited and some can only be completed with certain companions. Option 1 +2, +2 scared bonus to fortitude saving throws. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. You become immune to fire damage, but gain weakness to cold and holy damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Each hit any of these weapons deals additional 3d6 unholy damage. Maddening Gaze: As a swift action, you can look in a certain direction. Multiple applications of this effect dont stack. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. You can find them throughout the game by completing different quests,. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Required fields are marked *. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Instead it deals (1d6 + 1 per two caster levels) points of damage. Valve Corporation. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Espaol - Latinoamrica (Spanish - Latin America). The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Under its effect, all your fire spells deal additional 2d6 unholy damage. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Pathfinder Wrath of the Righteous Unique Shields and Locations. Let's check it out. If you know the specific location of any unique, please leave a comment! Option 1 -5 penalty to mobility skill checks, electricity resistance 30. This shield also deals additional 2d8 points of holy damage to undead creatures. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous All trademarks are property of their respective owners in the US and other countries. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Pathfinder magic items for mounts - ozp.vida-brautatelier.de Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. However, after this the ally dies again. You have total concealment against the outsider under this effect. A successful saving throw negates the blindness and halves the damage. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Such mark can only be on 1 target at a time. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Bugged. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. The relic of Baphomet's fire have been fixed with the gloves. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. The game should show the installed mods at the main menu. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 +3, +2 morale bonus to dexterity. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). Great guide, thank you so much for bringing light to this fantastic game. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Im writing this guide to save people the time and effort of testing to figure out []. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Under its effect, all your fire spells deal additional 2d6 unholy damage. 8 Likes Taggie September 26, 2021, 9:04pm 2 Option 2 +2 enhancement bonus to strength. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Each hit any of these weapons deals additional 3d6 unholy damage. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Act 3 - First Retriever - Padded Armor/Shirt. If you manage to take over Drezen efficiently, with few losses and morale in the green, the Queen will commend your dedication to . These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Regardless of what you do, you'll get access to the relics (passing the checks will mean a bit of extra XP though). When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. This effect lasts 1d3 rounds. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Option 2 +2, speed, can never become flat footed. Option 2 +2, speed, can never become flat footed. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. You also get a +1 insight bonus to AC against outsider creatures. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? The enemy also suffers -2 penalty to all saving throws until the end of combat. Manually download the mod archive (.zip), and install it through UMM. Multiple applications of this effect dont stack. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. Ring 20d6 damage on first sneak attack per enemy anyone?). Pathfinder: Wrath of the Righteous All Items Location in Cave Map Guide Option 1 +2 enhancement bonus to constitution. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Name Type Desc Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). If you're on the Lich path, you can raise her and add her to your party. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. They also gain a +10 competence bonus on lore (nature)skill checks. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Head downstairs and interact with the sarcophagus. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. To obtain it I had to add the relic to my inventory through toybox. The wear also gains a +1 insight bonus to attack rolls against outsiders. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Your email address will not be published. (This one currently shows up as null when moused over in crusade mode.). This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 1- +3, grants ferocity as per the universal monster rule. Option 2 +3, radiant. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Pathfinder Wrath of the Righteous Seelah Quest Guide Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. Pathfinder Wrath of the Righteous Seelah Quest Guide. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 1 +5, made of crystals and can be worn by a druid. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. 2 Item Locations. This weapon also has an 18-20 critical threat range. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. This weapon also has an 18-20 critical threat range. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes.